QUYTURTLE
QuyTurtle
01 / ABOUT ME

Le Nguyen Quang Huy

(QuyTurtle) • 3D ARTIST • GAME DESIGNER • BASED IN HO CHI MINH CITY, VIETNAM

I am a hard-working 3D Artist with a deep passion for bringing conceptual ideas into tangible, immersive three-dimensional worlds. My creative focus revolves around character modeling, digital clothing craftsmanship, and creating atmospheric environments filled with mood and visual depth.

As a student in the Bachelor of Game Design program at RMIT University Vietnam, I continuously explore the intersection of technical discipline and artistic expression. Whether sculpting character anatomy or detailing complex urban scenes, my goal is to craft assets that feel memorable and alive.

EXPERTISE
01

CHARACTER MODELING & SCULPTING

Crafting expressive, stylized, and semi-realistic characters with strong anatomical foundations. Focused on clean edge-flow for animation, digital costume tailoring, and translating concept art into production-ready 3D figures.

Digital Sculpting & Anatomy/Cloth & Costume Simulation/Clean Edge-Loop Topology/Rig-Ready Mesh Construction
02

ENVIRONMENT & ATMOSPHERIC ART

Building evocative digital worlds with cinematic lighting, depth, and environmental storytelling. Experienced in crafting moody urban cyberpunk scenes, industrial architecture, and rain-soaked atmospheric spaces.

Atmospheric & Volumetric Lighting/Set Dressing & Worldbuilding/Modular Asset Kits/Cinematic Camera Composition
03

PBR TEXTURING & SHADING

Authoring believable surface details through physically-based rendering pipelines. Balancing material authenticity with stylized readability to ensure assets stand out in real-time viewports and high-fidelity renders.

PBR Material Workflow/Surface Wear & Grunge Masking/Efficient UV Packing/Custom Procedural Shaders
04

GAME-READY ASSET PIPELINE

Bridging artistic vision with real-time technical constraints. Preparing high-to-low poly bakes, optimizing polygon budgets, and verifying visual fidelity directly inside game engines.

High-to-Low Poly Baking/Normal & Occlusion Map Generation/Draw-Call & Texture Optimization/Engine Asset Integration
TOOLKIT

Blender

Primary 3D Modeling, Sculpting & Assembly
Advanced
ACADEMIC BACKGROUND
RMIT Logo

RMIT University Vietnam

2023 — PRESENT

Bachelor of Game Design • Saigon South Campus

Pursuing rigorous training in game art, interactive visual narratives, digital asset production, and game engine mechanics. Integrating historical and contemporary cultural elements into original character and environment designs.

FEATURED RESEARCH PROJECT

“Audition: Rhythm Queen that Shaped Vietnamese Youth Culture”

Created as visual living proof of Audition Online's influence on Vietnamese youth fashion and identity from the 2000s–2010s, styled directly from iconic Audition Fashion Week looks with authentic Y2K garments, deformation-ready fabric topology, and retro low-fi texturing.

LET'S COLLABORATE

HAVE A 3D PROJECT OR OPPORTUNITY?

Open to game development roles, character modeling commissions, and environment art collaborations.

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